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- let i = 1;
- const GLmethod = {};
- GLmethod.activeTexture = i++; //1
- GLmethod.attachShader = i++;
- GLmethod.bindAttribLocation = i++;
- GLmethod.bindBuffer = i++;
- GLmethod.bindFramebuffer = i++;
- GLmethod.bindRenderbuffer = i++;
- GLmethod.bindTexture = i++;
- GLmethod.blendColor = i++;
- GLmethod.blendEquation = i++;
- GLmethod.blendEquationSeparate = i++; //10
- GLmethod.blendFunc = i++;
- GLmethod.blendFuncSeparate = i++;
- GLmethod.bufferData = i++;
- GLmethod.bufferSubData = i++;
- GLmethod.checkFramebufferStatus = i++;
- GLmethod.clear = i++;
- GLmethod.clearColor = i++;
- GLmethod.clearDepth = i++;
- GLmethod.clearStencil = i++;
- GLmethod.colorMask = i++; //20
- GLmethod.compileShader = i++;
- GLmethod.compressedTexImage2D = i++;
- GLmethod.compressedTexSubImage2D = i++;
- GLmethod.copyTexImage2D = i++;
- GLmethod.copyTexSubImage2D = i++;
- GLmethod.createBuffer = i++;
- GLmethod.createFramebuffer = i++;
- GLmethod.createProgram = i++;
- GLmethod.createRenderbuffer = i++;
- GLmethod.createShader = i++; //30
- GLmethod.createTexture = i++;
- GLmethod.cullFace = i++;
- GLmethod.deleteBuffer = i++;
- GLmethod.deleteFramebuffer = i++;
- GLmethod.deleteProgram = i++;
- GLmethod.deleteRenderbuffer = i++;
- GLmethod.deleteShader = i++;
- GLmethod.deleteTexture = i++;
- GLmethod.depthFunc = i++;
- GLmethod.depthMask = i++; //40
- GLmethod.depthRange = i++;
- GLmethod.detachShader = i++;
- GLmethod.disable = i++;
- GLmethod.disableVertexAttribArray = i++;
- GLmethod.drawArrays = i++;
- GLmethod.drawArraysInstancedANGLE = i++;
- GLmethod.drawElements = i++;
- GLmethod.drawElementsInstancedANGLE = i++;
- GLmethod.enable = i++;
- GLmethod.enableVertexAttribArray = i++; //50
- GLmethod.flush = i++;
- GLmethod.framebufferRenderbuffer = i++;
- GLmethod.framebufferTexture2D = i++;
- GLmethod.frontFace = i++;
- GLmethod.generateMipmap = i++;
- GLmethod.getActiveAttrib = i++;
- GLmethod.getActiveUniform = i++;
- GLmethod.getAttachedShaders = i++;
- GLmethod.getAttribLocation = i++;
- GLmethod.getBufferParameter = i++; //60
- GLmethod.getContextAttributes = i++;
- GLmethod.getError = i++;
- GLmethod.getExtension = i++;
- GLmethod.getFramebufferAttachmentParameter = i++;
- GLmethod.getParameter = i++;
- GLmethod.getProgramInfoLog = i++;
- GLmethod.getProgramParameter = i++;
- GLmethod.getRenderbufferParameter = i++;
- GLmethod.getShaderInfoLog = i++;
- GLmethod.getShaderParameter = i++; //70
- GLmethod.getShaderPrecisionFormat = i++;
- GLmethod.getShaderSource = i++;
- GLmethod.getSupportedExtensions = i++;
- GLmethod.getTexParameter = i++;
- GLmethod.getUniform = i++;
- GLmethod.getUniformLocation = i++;
- GLmethod.getVertexAttrib = i++;
- GLmethod.getVertexAttribOffset = i++;
- GLmethod.isBuffer = i++;
- GLmethod.isContextLost = i++; //80
- GLmethod.isEnabled = i++;
- GLmethod.isFramebuffer = i++;
- GLmethod.isProgram = i++;
- GLmethod.isRenderbuffer = i++;
- GLmethod.isShader = i++;
- GLmethod.isTexture = i++;
- GLmethod.lineWidth = i++;
- GLmethod.linkProgram = i++;
- GLmethod.pixelStorei = i++;
- GLmethod.polygonOffset = i++; //90
- GLmethod.readPixels = i++;
- GLmethod.renderbufferStorage = i++;
- GLmethod.sampleCoverage = i++;
- GLmethod.scissor = i++;
- GLmethod.shaderSource = i++;
- GLmethod.stencilFunc = i++;
- GLmethod.stencilFuncSeparate = i++;
- GLmethod.stencilMask = i++;
- GLmethod.stencilMaskSeparate = i++;
- GLmethod.stencilOp = i++; //100
- GLmethod.stencilOpSeparate = i++;
- GLmethod.texImage2D = i++;
- GLmethod.texParameterf = i++;
- GLmethod.texParameteri = i++;
- GLmethod.texSubImage2D = i++;
- GLmethod.uniform1f = i++;
- GLmethod.uniform1fv = i++;
- GLmethod.uniform1i = i++;
- GLmethod.uniform1iv = i++;
- GLmethod.uniform2f = i++; //110
- GLmethod.uniform2fv = i++;
- GLmethod.uniform2i = i++;
- GLmethod.uniform2iv = i++;
- GLmethod.uniform3f = i++;
- GLmethod.uniform3fv = i++;
- GLmethod.uniform3i = i++;
- GLmethod.uniform3iv = i++;
- GLmethod.uniform4f = i++;
- GLmethod.uniform4fv = i++;
- GLmethod.uniform4i = i++; //120
- GLmethod.uniform4iv = i++;
- GLmethod.uniformMatrix2fv = i++;
- GLmethod.uniformMatrix3fv = i++;
- GLmethod.uniformMatrix4fv = i++;
- GLmethod.useProgram = i++;
- GLmethod.validateProgram = i++;
- GLmethod.vertexAttrib1f = i++; //new
- GLmethod.vertexAttrib2f = i++; //new
- GLmethod.vertexAttrib3f = i++; //new
- GLmethod.vertexAttrib4f = i++; //new //130
- GLmethod.vertexAttrib1fv = i++; //new
- GLmethod.vertexAttrib2fv = i++; //new
- GLmethod.vertexAttrib3fv = i++; //new
- GLmethod.vertexAttrib4fv = i++; //new
- GLmethod.vertexAttribPointer = i++;
- GLmethod.viewport = i++;
- export default GLmethod;
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